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Everyone who’s tried it agrees: Virtual reality is mind-blowing. Once you strap on that headset, you truly believe you’re strolling on a Parisian street, careening on a roller coaster, or immersed in the human body exploring the inner workings of the esophagus. But for all its coolness — and its potential uses, from education to medicine — not a lot is known about how VR affects kids. Common Sense Media’s new report, Virtual Reality 101: What You Need to Know About Kids and VR, co-authored by the founding director of Stanford University’s Virtual Human Interaction Lab, offers a first-of-its-kind overview of the expanding uses for the technology and its potential effects on kids. Now that VR devices from inexpensive viewers to game consoles to full-scale gaming arcades are finally here — with lots more coming soon — it’s a good idea to start thinking about how to manage VR when it comes knocking at your door.

I’m noticing these more and more in some of my favorite designers’ rooms. These large, primitive baskets work well over a bed, a living room sofa or an entryway console. They have an open weave that lets the wall’s color show through and even adds a subtle X shape. Tobacco baskets in imperfect, tattered condition are even more desirable than those that are pristine.